SIGGRAPH 2025arXiv:2506.02241
SkeletonGen: A Universal Foundation Model for Automatic 3D Character Rigging
A 1B-parameter transformer that predicts skeletal topology directly from raw 3D meshes, generalizing across humanoids, quadrupeds, and mechanical rigs in a single unified model.
CVPR 2025arXiv:2503.11894
SkinningGen: Scalable Generative Skinning with 1.3B Parameter Foundation Model
A generative skinning model producing production-grade weights for multi-layered garments, armor, and auxiliary bones with 96% ground-truth agreement.
ICCV 2025arXiv:2508.14712
MotionPolish: Production-Grade Motion Refinement via MDiT Architecture
Our motion diffusion transformer removes jitter, foot-sliding, and mesh interpenetration in a single generative pass, reducing artifact rate by 5× versus prior methods.
NeurIPS 2025arXiv:2510.04829
MotionDrive: Real-Time Character Control with Multi-Modal Foundation Models
A latency-optimized inference stack fusing audio, text, and environment observations to drive full-body character animation at 60 Hz on a single consumer GPU.